Currently I am working on the interieur of the capsule for Hanswurst. I modelled it with the NURBS-modeller Autodesk Alias Studio and converted it to a Mesh with Alias’ Convert to Mesh-Function (Tessellation). Then I used
File > Export > Active As > obj and imported the obj in Blender. Sadly the Mesh is pretty high density, because Autodesk’s Mesh Converter produces artifacts when using low tolerances.
Does anybody know a good NURBS to Poly-Converter? I suspect I could try Maya, but getting Maya just for it’s Convert-Function is Overkill..
Things to fix:
– Bone weight Error on the shoulder (already fixed)
– Upper Arm rotates to much
On the Blender IRC I have been asked about converting blend files to obj via commandline. Run it as follows:
blender -b -d input.blend -P blend2obj.py -- output.obj
This opens input.blend with Blender in windowless mode (-b) and runs a python script (-P). This script just grabs everything and writes and obj and an mtl with the output filename.
# Converts a .blend to obj using Blender
# Run as follows:
# blender -b input.blend -P bl_3ds2obj.py -- output.obj
# Just takes EVERYTHING inside the blend and exports it.
# No garantuee to deliver clean results!
# The export creates a .mtl file for each .obj file also.
for i in range(1, len(sys.argv)):
if sys.argv[i] == "--":
for file in sys.argv[i+1:]:
# Select ALL (!) Files in Scene
# Write a .obj file
outfile = os.path.splitext(file)+".obj"
While the backup files blender generates are usefull and necessary in case of emergency, they tend to clutter your explorer with files you don’t really use.
I wrote a script to show and hide those files incrementally. That means you place the exe in your project folder and every .blend1, .blend2 etc contained in that folder and subfolders will be hidden. If you decide you want to see the files again just run the tool again.
If you just want to run it, use the exe
If you want to run, modify or view the sourcecode